"Reinvent Your Classroom with Video Games"-S-MARK

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Canon Hongkong Co., Ltd. had the honor of sponsoring the Reinvent Your Classroom with Video Games event organized by Hong Kong Digital Game-based Learning Association which gathered organizations who offer teaching or learning aided technology products for schools.

Course Outline

"Reinvent Your Classroom with Video Games"-S-MARK
Canon Hongkong Co., Ltd. had the honor of sponsoring the Reinvent Your Classroom with Video Games event organized by Hong Kong Digital Game-based Learning Association which gathered organizations who offer teaching or learning aided technology products for schools.

Canon introduced S-MARK, an intelligent assessment solution designed to teachers to simplify their assessment procedures and deepen students’ learning and let audience understand its key features including Q-bank (school-based question bank creation), Express (automatic marking of multiple-choice questions and Cloud upload & storage), Anywhere (convenient marking via iPad) and Review & Analysis (immediate score count and student performance report).

S-MARK was attractive to teachers that many of the participants approached to our booth for further information and iPad marking demonstration. Most of them commented that S-MARK could bring convenience and increase their efficiency.

Date:   5th May 2013 (Friday)
Time: 14:00 - 17:00
Venue: Theater, 1/F HKPC Building, 78 Tat Chee Avenue, Kowloon Tong

Teachers showed interest in mobile marking function of S-MARK.

Kelvin Cheung Solution Manager of Business Process Consulting department introduced S-MARK to the audience.